System of play : Quiz + Ans [ P1]

 

Manningham U12 2019

[9v9 Half Pitch with Offside]

System of Play : Quiz

[We have covered most of this to some degree or another as @ 28/2/19]

Section One :

General Section - introduces gereral terms which are a key part of the game, technical play and our system of play.

 

  1. What is a sytem of play? Answer this in a very general way.
    1. In a simple sentence :
      • A system of play, is a set of both collective and individual rules of play, which form a base of mutual understanding within a team.
    1. What is our system of play?
      • Collectively: Play way from congested space to areas of less congestion. Individually: Count the numbers and react accordingly. [ See below if yo do not know what count the numbers means].
  2. What is the key word to remember?
  • Congestion
  1. Why is the following statement important? 
  • In a system of play, Both collectively and individually, there are rules of play which form a base of mutual understanding. Because if every player on a team knows what the other players on the team are doinga nd will do, it makes the process of playing well much easier to achieve.
  1. With this in mind: Finish this saying:
    1. You have to...know...........the rules before you can .....Break......... the rules
  2. What do we mean when say look at the numbers?
      • How many defenders and attackers are involved in the play around the 'player with the ball'. This expressed in terms of attackers vs defenders.
    1. What is a Rondo?
      • It is a word to describe when there are more attackers than defenders in a possession phase. [ Rondo is spanish for hunt i think - and this makes sence has in a Rondo the defenders have to hunt the ball].
    2. What does the term overload mean for the team in possesion? An overload is when there are more attackers/players trying to keep the ball compared to the number of defenders involved in the hunt.
  1. What is the key difference between an overload in possession and an overload in attack?
      • An OIP in its simplest terms is non - directional. Players are not trying to get anywhere, but are instead, are just trying to keep possession. An OIA in general terms is directional. Players are trying to get from one OIP to another (better) OIP or to get in behind a opposition line (EG the defensive line).
      • In games, almost all possession is directional. It is the objective of this directional play which differs. Playing out from the back and a switch of play will have directional objectives (following the rules of our system of play). So when playing a game, an OIP phase might be any period of possession which does not try to get in behind the defencive line (playing out, switching, general possession), where as an OIA in a game is when there is a definite numbers advantage when trying to get in behind the defensive line.
  2. Give an example of an easy Overload in Possession exercise?
      • 4v1 should be very easy: 4v2 or 3v1 is harder
  3. Where might a typical overload in possession occur in a game?
      • They happen all the time in games. In an 11 v 11 (in which 4 defenders play goal-side) an exercise in possession is an 11 v 6 overload. Good players are able to keep moving the ball away from the 'hunt' so that they are always playing in a 4v2, 3v2, 4v1 etc. If they get in a 5 v 3 then they break this up so it becomes 4v0s, 3v1s, 4v2s etc
  4. Give an example of an Overload in attack exercise?
      • A 2v1, 3v1, 3v2 etc. When trying to get in behind, the 4th point of the diamond (filled by player in a 4v2 for example) is space. This then forces players to break forward into this space (as it is impossible to keep general possession in a 3v2 (in theory) as the 2 defenders can cut off the 2 passing lines - so the players in possession need to use the passing line which isnt cut off. Eventually this will be the pass (or run with the ball) in behind.
      • This is actually the correct distinction between an OIP and an OIA. An OIP always has (in theory) a free passing line to another player somewhere. Where as a pure OIA requires the use of space to create this extra passing line.
  5. Where might a typical overload in attack occur in a game?
      • In our system, we are looking for an OIA after an aggressive switch. Where we gang up on the opposite defender before the defnders can shuffle across.
  6. What is an Underload exercise?
      • When there are more defenders than the players trying to keep the ball.
  7. What is a passing Line?
      • A passing line is a clear uninterupted line between 2 players along which a pass can be made.  Players in possession need to work hard to keep passing lines open. Defenders need to work hard to either close or at least minimize the width of the oppositions passing lines. Passing lines can also be a line between the player with the ball and a 'key' space (in which a player can run into). A through ball is an example of this. 
      • Think of passing lines as a lazer beam between the player with the ball, and to all their passing options. The lazer beam on safe passing line is wide (low risk of interception).  The width of a passing line reduces as defenders close the ball down or pick up options maing passing to this option more risky. If defenders close down a passing line (so there is no lazer beam between options), then players in possession must work hard to open a new lazer beam.  Can you picture you with the ball, an a series of lazer beams (of different widths) beaming out to all your possible options. Some beams are wide, some are narrow, some have low risk and low return, some have high risk of loosing possession but high return if you don't. Can process this information and pick the best option.
  8. MANIPULATING ANGLES.......
  9. What is a genral rule for CBs and the GK when playing out from the back?
      • Move the ball away from where the ball came from.
  10. When do they switch it?
      • When it comes from their wide area (on their side)
  11. When do the play it wide?
      • When it comes from the a central area (GK, other CB or 6)
  12. What are some general rules for 6s?
      • Always move the ball away from the press (dont go looking for risk and 1v1s). Play simple, effectively and quickly. First touch to space, open the game up, hit the pass, moveto be available.
  13. What are some general rules for wide players?
      • Don't attack an underload (usually on the first switch). Play wide on the first switch. Attack the full back on the second switch. Always check whther the high 8 is dropping and initiating the 'high 8' rotation.
  14. What are some general rules for high 8s? Nopte the term high 8 is specific only to our system. It is not a commonly term i have heard anyone else use.
      • Play as high as possible to start. Drop low to support the wide player and 6 if close enough (and second high 8 moves underneath dropping high 8).

 

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check out the diamond matrix page

 

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