Find space in a 1v1 moment to either pass or run with the ball

The topic for all sessions - will be
 
Creating an angle for a pass or to go past a player
 
or

Find space in a 1v1 moment to either pass/strike or beat the defender


The tech games will INITIALLY be based around Quick feet so make sure you fully understand this (link below), and you are up to speed with the FFPs that are most needed for this game.  But you need to progress to more 'game like games' as the sessions develop (eg; The 4 goal 1v1 game below id a good progression).
 
 
FFPs in Quick feet; [All of the patterns below will be used in some way in quick feet]

  • All turns [chop Inside Inside / Dush Dush (Inside switch outside), or drag turns
  • Stops starts / Double turns
  • Fake kicks into drag back flick behind : Fake kick into Switch V
  • Outside shuffle
  • Outside fake outside take
  • Outside step inside
  • Inside shuffle
  • Inside step outside
  • Inside hope outside

 

FOOTWORK IDEA

 

This video looks simple (there are only 3 parts) but sub U10s and younger struggle with it.

Initially teach the general patterns (not the footwork) That is :

  • Move out, turn, move in, move lateral one grid, and the go out the other side and Repeat.
  • Once they have the general pattern you would then maybe specific a turn, or a lateral forward footwork pattern

If you use this either build it up very slowly and do not expect too much too soon, or be prepared to spend some time on it.

There are more footwork ideas below.

This footwork practices both turns and lateral movement (and Drags if you want)

It look easy but only older players will get it, so adapt accordingly.

Can mix up turns (DT / II turn / Inside switch outside / Cruyff)  on the outside.

Swap the inside inside for other lateral ball moving patterns (Inside switch outside, outside step inside)

Adding in fake kicks (into turns / lateral touches) and deception (Inside outsides / outside fakes)

Obviously need to adjust footwork difficulty and content for the players you coach.

Also so need to make it enjoyable. A strike at the end? Demo, Practice, Race?

Your personality, energy and intensity will generate an enjoyment from the effort. If you are not pushing them, demanding more, they will work of that energy and get bored. TST players need to enjoy being pushed (in a positive way) and we have to provide this.

Put the session together

 

Please work really hard to get to grips with the TST coaching process, style of coaching and session format;
 
 

This weekend the focus of all the sessions will be as follows:
 
The topic for all sessions

Find space in a 1v1 moment to either pass or run with the ball

 
The young players don't usually have a specific topic but the above 'game' based topic' is fine to use (as this is usually what we do anyway but don't normally call it a topic)

For the youngest players

Game based session

 

  • The first 10 minutes introduce the FFPs in a simple way - maybe just a ball moving square - that prepare them for Quick feet ->(Sharp turns, double turns, stop starts, fake kicks, deceptive moves) then play the game
  • Make sure the games are run quickly. Players move quickly. Next Game starts quickly once one game has finished.
  • Players need a change every 10 minutes
  • Introduce them to one FFPs (sharp drag turn say as the first) which will help deal with pressure whist playing the quick feet, practice it and then get back into the game, and see if they can use it ; Use this process throughout
  • Progress to defs with no ball  then progress Quick feet with a full press after 5 seconds
  • Then introduce a 2v1 into the full press quick feet or move to the turns game before the 2v1 is introduced
  • Then move to 2v2s with constraints (if its not game time yet) that keep the focus on the 2v1
  • Then 2v2s when game time starts (last 25 min)

 

Young intermediates

(Footwork then game based session)

 
  • First 25 minutes - FFP practice (Use ones they will mostly use in the tech games) - the more advance the players the more challenging the conework. As players develop we want quicker feet, the ability to go from tiny quick touches to big explosive touches, sharp turns, the ability to go left right, forward and backwards, and the head up.
  • Second 25 minutes - Play and progress quick feet as far as you can based on your players ability
  • Third 25 minutes - we will play 2v2s

Older intermediates and young advanced

groups of about 6 players

 

[*Only do juggling [ laces thighs insides outsides] - in between sections]

This session is 30 minutes shorter than last term, so we have to cram a lot in so we cant waste time. Please watch the time very carefully.

no more than 5 min on weak foot

Just introduce the absolute basics (the component parts) maybe one per week, or do in order. Practice the step in until it is perfect, then worry about the swing through. It is impossible to do all of this in one session.

Or practice techniques ; Get players in pairs make a little grid to pass around and quickly go through as many passing/striking techniques as possible.

Components Parts  Passing Techniques
  1. Step in
  2. Swing through
  3. Contact
  4. Finish
  5. Arms
  1. Punch
  2. Stab
  3. Chop
  4. Laces
  5. Outside lunge
  6. Outside scoop
  7. Inside scoop
  8. Run through

 

 

FOOTWORK : 25 min on footwork - need to push them hard - develop good foot speed, head up etc. If your group is capable then they could do combo footwork (build it up slowly - but then get them going hard). Match footwork to the tech game. For players who cant combine patterns then you need to do each one individually, Introduce it, practice it, race it, move on.

 
 

25 min Tech Game - This week play 'Quick Feet' at the level you think will be a challenge and also progress it. Click on the link below to get all the quick feet progression videos.

 
 

SSG : 20 min - 2v2s or 3v3s

 

 

EXTRA INFO

 

 

JUGGLING

done during natural breaks / when setting up the pitch for next section

(don't do as separate specific component of the session)

If there is a juggling topic this term its Inside Juggles..... can players do 10, then 20 standing 'inside' juggles