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1.10pm session - Pre Fundamental Foot work pattern Development
Sessions must be fun and
the coach must be engaged:
Use this process so the session never drags:
at the young player model session
Coach Personality Checklist
If you get this wrong, the session content has very little value.
General session format
When you introduce something new
use this process:
Last 20 minutes
Never do more numbers than 2v2s :
[So no 3v3s at this level]
Footwork is very general
Get the ball moving in following ways
Off the ball
2.15 and 3.45pm sessions - Fundamental Footwork Pattern [FFP] Development
In these sessions the first 30 minutes is devoted to FFP development;
It starts off basic - perhaps with the nothing more than basic introduction to the FFPs using ball mastery exercises. [ see below for vids]
But always coming back to:
Introduce: Practice: Improve: Race : Move on
to keep the sessions firing along.
As players develop make the footwork practice more and more interesting.
When players get to the top group they need to be comfortable with and very familiar with the following patterns.
This is the basic ball mastery level |
With players new to FFPs, these ball mastery exercises might be the session (although must be presented in a fun way)
For advanced players, FFP ball mastery exercises are often done as a quick warm up to more complicated footwork
Inside 'Switch' Outside
Inside Inside
Inside [step] Outside
Not the hop technique !!
V
Turn
At this point in time, these 5 patterns must be done in every session in some way or another.
[Vs and turns can be developed as a variety of different techs]
[If you need to add variety incorporate
The more advanced players get the more, the more this becomes a quick and intense warm up.
ADD FOOT SPEED AND INTENSITY
As players advance:
Why these so important. |
Because they are great ways to :
Move Laterally
Move laterally and then change direction
Fake laterally one way
Move back and then change direction
Full change of direction
And when solving problems it is the direction the ball is moved which matters - not the footwork patterns used.
However, the footwork patterns we develop are simply the most efficient ways of moving a ball in a particular direction. And the repetition of these develops the dexterity of touch required to play in increasingly diminished time and space constraints, that players experience as they play at higher and higher levels.
These FFPs can be used in a huge number of different ways in games.
There are other FFPs but the ones above will actually incorporate most of them naturally, so are a great base for more advanced techniques (which will develop naturally if the above are instinctive).
You can change the way the ball moves in these directions.
What different ways can the ball be moved in these directions?
This is another way to add variety to your session.
As players develop - these patterns can be practiced in increasingly interesting ways.
For example:
Link to huge array of different cone work ideas |
This link will be added soon
Where is all this moving towards:
This is what i want to be able to do with players: |
Only the most advanced players should attempt this:
You don't have to do this. In fact i wouldn't recommend it as it is complicated and takes a long time to build up to: Some players may spend too much time learning the sequence rather the practice the footwork. To do drills like this players need to think a lot. They need to be thinking ahead of the ball.
Can they think about what they will need to do next while doing something else now. This is very close to the game. Players can't think only in the moment. They need to think ahead of the ball, whilst not letting this affect what they are doing right now.
When players get to up to teh top group in a session i don't want to teach them the patterns. I just want them to develop the philosophy of play:
Footwork : Head up : Can i Pass? |
We are not developing dribblers; We are not developing players who don't want to pass.
We are developing players who can manipulate time and space to improve the position of the ball
to find a better pass/release.
This mentality has to continue throughout the tech games and 3v3s.
And we want to add intensity to their footwork , movement and passing.
Eventually
We want players who can go into a complicated rondo and kill it.
Advanced Rondo |
This when the players start to learn about the real game.